Made of small things.
This fictional creek is rendered as a single real-time 3D scene. Its pan, gold and water are modeled and stylized for play; they are not scans of historical equipment or a scientifically validated simulation. Natural-looking materials do not make the scene photorealistic.
Free, openly reusable materials
- Boulder 01 — Rico Cilliers / Poly Haven. Geometry and surface maps; converted textures for the web.
- River Small Rocks — Rob Tuytel (photography, processing), Rico Cilliers (minor adjustment) / Poly Haven. Creek-bed material, converted textures.
- Forest Slope — Andreas Mischok / Poly Haven. HDR environmental lighting and reflections only, not a background photograph or a claim about this creek's geography.
These assets are published under Poly Haven's CC0 license. CC0 terms permit modification and redistribution, including browser-delivered assets. Sources checked October 3, 2026.
Rendering & original work
Three.js and its loaders, MIT license; license notice. Original pan geometry, gold forms, water response, game model and interface made for Goldrush.
A quiet game, not a promise
All gold amounts are virtual. Deposit mixtures are fictional. There are no real prizes, purchase offers or financial returns. Gold is enlarged for visibility, sediment uses a bounded two-dimensional material model displayed in 3D, and spilling is forgiving: valuable finds wait in the recovery tray.
Saved collections and active pans live only in this browser. Private browsing, clearing browser data or switching devices can affect availability. Use Your vial → Save a backup to keep a copy.